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The pillars of eternity 3 will have to make things happen, declares Obsidian Dev

The RPG series pillars of the Eternity seen its most recent entrance, pillars of eternity 2: Dead fire, launched last year with excellent critics but sold badly compared to the first game. It brought the fans to wonder if there was to be an pillars of eternity 3 but, according to Josh Sawyer, Developer of Obsidian Entertainment, the third game development team would need to re-examine the whole format of the whole format of the game If it considered creating another game in the style of previous entries.

Sawyer realized the two pillars of the Eternity, and he is currently the Obsidian Studio Design Director, but told someone who had asked him about Tumblr about a third pillars game that his development was not something I have to decide. He also stated that, because of the low sales of the second game, Obsidian would need to understand why he was selling so terribly.

The problem is that, without really understanding the reasons, it's hard to know how to move forward, Sawyer explained. It would be easier in some respects if Dead fire was also a colossal critical failure, and we could report the enormous mistakes we had to solve.

SAWYER mentioned that the players speculated that dead fire sold because of his real time fight with pause (TWP), but he mentioned this DIVINITY: Original sin 2 had the same fighting system but was a commercial success.

I'm sure some readers in this article think exactly why Dead fire has sold less well than pillar 1, said Sawyer. I do not have that confidence, that's one of the reasons why I'm afraid to try to run a suite. I could not give our audience (Obsidian) the game they wanted and without understanding where I went wrong, I would guess the problems and how to remedy it.

Obsidian doesn't do cookie cutter companions - Let's Play Pillars of Eternity II: Deadfire #163

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