Layering. World. Phasing. All of these are terms that MMO players now know from the ENGE and some of which have been shaped extremely by the technical achievements of the WoW development team over the years. Among other things, World of Warcraft was one of the first online role-playing games that divided a whole zone into various phases in order to simulate a dynamic world. phasing: Dream of development - and the absolute horror layering: nightmare of the developers? layer shopping? Undesirable. maybe everything will be different with Dragonflight! phasing: Dream of development - and the absolute horror The best example of the advantages and disadvantages of phasing was the zone ice crown in Wrath of the Lich King. Phasing allowed developers to design a zone that changed with the progress of the player. This technique is a miracle of immersion. The dark side, however, wanted to collect several heroes that were in different phases, then the sociable get -together almost became impos...