Layering. World. Phasing. All of these are terms that MMO players now know from the ENGE and some of which have been shaped extremely by the technical achievements of the WoW development team over the years. Among other things, World of Warcraft was one of the first online role-playing games that divided a whole zone into various phases in order to simulate a dynamic world.
- phasing: Dream of development - and the absolute horror
- layering: nightmare of the developers?
- layer shopping? Undesirable.
- maybe everything will be different with Dragonflight!
phasing: Dream of development - and the absolute horror
The best example of the advantages and disadvantages of phasing was the zone ice crown in Wrath of the Lich King. Phasing allowed developers to design a zone that changed with the progress of the player. This technique is a miracle of immersion. The dark side, however, wanted to collect several heroes that were in different phases, then the sociable get -together almost became impossible.
At some point, most players gave up an attempt to meet in any phase and preferred to play a dungeon together or crouched together in any other Northern region. It took months, even years, until Phasing was so mature that the Blizzard developers were able to reliably use the technology in many, regionally extremely limited areas of the game world. Leveling with several people in ice crown: fun! Source: layer But let's stake: the WoW makers dared to do something and consistently captured the technology in order to get them out of their infancy and to perfect them as largely.
layering: nightmare of the developers?
Layering in turn usually refers to the opening of multiple instances of a play area. Imagine this: You have two groups of five characters that want to visit Tazavesh. Each group has their own instance of this play area. You can also call this a layer; One layer belongs to group 1, the other belongs to group 2.
Now layering is mostly the technology to open multiple instances in the open game world. Say: If the number of players exceeds 1 quantity X, Layer 2 is opened. All late players are spread over Layer 1 and Layer 2, depending on how many players are in which layer. If the amount of players exceeds the upper limit of both layers, Layer 3 is opened. And just as "collapse" these layers when they are no longer busy.
Layers are used in almost every MMO, often they are also referred to as channels or worlds. And now we finally come to the feature that almost every MMO offers: layer shopping. Teso allows that. Lost Ark. In almost every modern online role-playing game it is possible to hoppen without problem. All you have to do is choose the layer in a dropdown menu you want to check out and Schwupps, you are already there. But why does that work so easily in Runescape... but not in WoW?
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layer shopping? Undesirable.
You will say: "Suse, not a nonsense, of course you can hop in WoW Layer!" And I'll say: "Yes, you are right." But: Layer shopping is only possible in World of Warcraft (buy now) if you open a group with another character and then automatically "punch" into the layer of the other. This is the case, for example, if you follow a raid for the current world boss via the group search. After joining another copy of the zone, you will be teleported and leave them when you go out of the group.
A dropdown menu for layer shopping? None.
Instead, the WoW Classic developers even brought a mechanism to the server in 2019, the layer shopping delayed when a player changes the game world too quickly. The reason behind it is simple: when Vanilla WoW was up to date with his limited spawning resource death, there was no such thing as layering. This in turn means that at the time of Vanilla Wow, no player came up with the idea of using layer shopping to embrace resources and on the way with coveted and rare materials such as arkankering and black lotus to earn a golden nose. 15 years later, with WoW Classic, of course it looked a little different...
But why in a modern wow in which players largely share resource and rare spawns, stick to this cumbersome?
maybe everything will be different with Dragonflight!
The WoW makers want to offer us a new maximum of comfort with Dragonflight, by being able to push all elements of the user interface to places, as was not possible without WoW addons. Perhaps it would also be the right moment to officially allow layer shopping on the live servers and conveniently offer. Or do I not consider something? Am I overlooking something? In most WoW regions there is currently only one layer anyway, because nothing else is going on there. I do not know whether the farm of rare opponents for even rarer mounts and pets for bots or hardcore farmers are easier. But if you wanted to put the stop to this, the WoW developers could simply make the drops soul-tied. To the homepage to the gallery
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