In Bioshock, it bums on all kinds of mysteries and secrets associated with history. The child dancing in DLC of Part 3 with a baguette, the fans have been working for a long time. Now there is finally answers.
Bioshock Infinite: Developer explains origin of the "baguette boy"
Many video games are often small things that are hanging from the players and players. Game details are becoming a membrane or viral hit, without the developers just remotely thought. Fans of the Bioshock series have found such a detail in the "baguette boy" . Thus, Twitter users @instant_grat reminiscent of the dancing boy from the DLC "Lake Food" of Bioshock Infinite.
The question of all questions is, of course, why does the child keep a baguette above his head? The Theory of @Instant_grat is that the player should be made clearly clear: "You are in Paris." Fortunately, the developer Gwen Frey finds the Twitter post. It was quasi your job to install the "baguette boy" into the game. Freys work was largely due to the background of Bioshock Infinite and also the DLC with life, so fill with characters that they referred to as "chumps". These figures do not have their own Ki, but perform simple actions and repeat them to get dynamics in a scene.
For lack of resources, FREY already used existing animations from a dancing pair from this scene. When replacing the two dancing adults through two dancing children, she realized that the size difference caused the feet of children in the ground and their arms disappeared into each other. They surrounded the problem by stringing a child and the boy's still high arms of the boy with a baguette was laminated - because of Paris of course. Frey admits that she did not think much, but so far none of her works went so much around the world, we the boy with the baguette.
Further video game secrets that stayed hidden for a long time, can be found here:
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